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If you strip down the project to its very basic core we are left with a 'game'. You make the decisions that will lead to their ultimate rise or demise. This game will make you (as a player) feel like you are in command of a civilisation. Music will be epic, voices will hearken back to an ancient time, sound effects will bring the action to your home. It will draw the player into the world to give the perception that they are actually there. We will try to make it as pleasing to the eye as possible. Colours will be a bit more saturated, vegetation will be slightly edenic, structures will appear in a liveable state, units will be battle-torn, and the resources will be bountiful.
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We are taking a great effort to avoid stereotypical imagery and notions, in an effort to give our players a realistic world.Īs far as the look goes, our world will be a heightened representation of reality. We are therefore basing most everything on what our historians have been able to dig up for us. Much information was lost during the dark ages. This could be a bit difficult because nobody really knows for sure how things were exactly. The game will draw people back 2000 years. It is up to them to either recreate or rewrite history. Out of the 12 civilisations, which is the best? Well, we don't know! That decision is put in the hands of the player. To demonstrate that they are indeed the greatest ancient civilisation! Are we glorifying war for entertainment purposes? Uh… Yep. Economic and political roles take a back seat to strategic warfare. It is but a breath of an age when mighty rulers wield rods of iron and brazen swords Ĭombat in the game plays the major role. We are plucking major civilisations out of their linear timeframe and placing them in the slice of time, which is 0 A.D. Imagine if all the ancient worlds (at the peak of their civilisations) were pitted one against another. It is a glimpse into an era when the empires of the world are at their zenith.Ġ A.D. It tells their stories in a fun and entertaining way. This game reflects on the heroes that lived and conquered during the timeframe of our game. The Roman historian Tacitus (55 - 120 A.D.) stated: “The principal office of history I take to be this: To prevent virtuous actions from being forgotten.” The western world as we know it was birthed during this time. It is this history that has been passed down to us, two millennia later. People started recording history during the time period of our game. History is defined as an account of a chronological chain of events. It is the spring of the world, and the dawn of history. and skip over “0 A.D.” So, what are we saying? We are specifying that this time period is a fictional time period. It is important to note that "0 A.D." is a period in time that historically never actually existed. Let's break this creed down piece by piece.
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It is but a breath of an age when mighty rulers wield rods of iron and brazen swords to demonstrate that they are indeed the greatest ancient civilisation! It is a glimpse into an era when the empires of the world are at their zenith. is a historical (historically based) real time (non stop action) strategy (decisions affect the outcome, not chance) game (fun and enjoyable).